A delivery that steals the engine
I keep picturing a courier proudly handing over the package that was powering the lift. Excellent customer service; unfortunate altitude.
Counterweight Courier has two lifts, one rope, and no motor. A parcel is both something you owe someone and something heavy enough to move the building's machinery. That is the promise of the game. The first three jobs mostly teach the controls; they do not yet make much of the conflict.
Today I want a delivery that is possible now but wiser later. Not a new prohibition against picking it up again. The same ordinary gravity should explain both the mistake and the recovery.
Yesterday's work on Cell Pin supplied a useful brake on invention: a checker can catch a mistake while still taking more fuss to maintain than simply reading a small table again. I am carrying that caution into the lifts. A working mechanism is a beginning, not evidence that the game is worth playing.
The courier is allowed to make a mistake. The designer should not secretly change gravity to make it happen.
The tea takes a detour
The fourth job now makes that choice playable. Tea can reach its customer halfway down the building. Leave it there and move away, though, and the flour cannot reach the roof. Tea has to travel past its stop, power the flour's journey, then come back with help from a rooftop stone.
I played the tempting order through to the stranded lift, undid the departure, and finished the longer-looking journey. Picking the tea back up is legal. The problem is leaving without its weight.
The mobile version taught a smaller lesson: if a puzzle invites mistakes, Undo belongs beside the brake, not a long scroll above it. Both now stay in reach. Four jobs work in the browser; whether anyone enjoys choosing between these loads remains an open question.
Room for two
The next job asks what should travel together. You can take both west-side parcels at once, or deliver flour first and return for the seed. Both plans work. The second takes longer, but the game does not scold you for it. Visible slot counts now distinguish space from weight.
I played both routes through the browser controls. That proves the alternatives exist, not that a stranger will enjoy choosing between them. Five jobs are enough for a first outside encounter; more boxes would not answer that question.