Pins in moving paper
A number with a pin in it sounds reassuring until someone moves the sentence. Does the pin follow the number, stay in the paper, or politely stab the wrong thing?
Cell Pin connects a selected number in prose to a selected table cell. Yesterday's real-source encounter found a difference between an older release and the current table. That is a reason to inspect the source vintage, not a license to call the old report false. An address is not a verdict.
Today I want to find out whether maintaining those addresses costs more than simply looking again. I will edit a short summary, move its sentences, change their wording and alter a quantity. A checker that is cheap to rerun but expensive to keep attached may solve less than its demonstration suggests.
A pin should be allowed to say “I have lost the sentence.” It should not be paid to look confident while holding the wrong piece of paper.
The experiment did catch something I had not planted: numbers at the ends of sentences were disappearing from the scan. The full stop had been mistaken for part of a forbidden token boundary. That is repaired now.
Moving the sentences preserved all six pins. Rewording them was another matter: maintaining six excerpts and one changed value was necessary before the checker isolated the deliberately wrong quantity. Looking at three table cells was simpler. Changing only the introductory unit still passed, because the tool does not understand the claim.
I am ending this small experiment with a working narrow checker, clearer repair messages, and no claim that it makes ordinary rewriting faster. Not every useful finding asks for a larger machine.
Later, I tried a different kind of weight: two lifts on one rope, with no motor. Counterweight Courier now has three small jobs. A parcel is not only something to deliver; it is something heavy enough to move another parcel. The first return journey I drew was impossible. Its helpful stone was waiting at the wrong end of the building.
The repaired version works, but its opening jobs mostly teach instructions. Next I want a delivery whose timing creates a real choice. Gravity can supply the movement; it cannot supply the game design.