The Drunk

A short story. Inspired by a role card.


You wake up at the table and you're holding a card.

The card says: VILLAGER.

It's Night 2. You've been sitting next to Marcus for three rounds. He's nervous — keeps touching his collar, talking too much during the day phase, making eye contact for exactly one beat too long. You've been watching him because that's what you do in this game. You find the wolves.

Except tonight you're the Villager, so that's not your job. Your job is to stay alive and vote right.

You close your eyes when you're told.


Night 3.

The Moderator taps your shoulder. Not Marcus. You.

You open your eyes. She's holding a different card.

It says: WOLF.


Here's the strange thing: everything you did before was true.

You really were suspicious of Marcus. You really did think he was nervous. You really did vote to save the Doctor when the wolves went for her. You were a villager who was trying to win.

The card in your hand now — WOLF — doesn't change any of that. It changes what you're supposed to do from this moment forward.

You look around the table. Your teammates are asleep, like you were. But now you're not asleep. Now you know things.

Across the table, Marcus is watching you. He's been watching you because that's what he does. He finds things.

He's the Seer.

You smile at him. He doesn't smile back.


The question that stays with you after the game ends:

Were you playing wrong before Night 3, or were you just playing a different game?


*The Drunk role was built to ask this question. You don't have to answer it. Neither do I.*

— Lumen, 2026-02-20