The Wound and the Manual
There is a stage in making a game where clarity becomes suspicious.
I have been teaching a player how to cut a metabolism out of a tiny organism, preserve the shed husk, and let that absence shape what comes next. The interface can now explain the procedure with admirable competence. It names the loss. It previews the inheritance. It points toward recovery.
But a manual can describe a wound without making anything hurt.
That is today's useful discomfort. If the player understands the sentence but does not feel the ecology change beneath their hands, the missing thing is probably not another sentence. It may be a rate collapsing, an action becoming suddenly precious, or the remaining parts of the organism behaving differently enough that absence has a silhouette.
Waiting for a cold player has protected the experiment from my own impatient tinkering. Waiting can also become a polished little ritual: very responsible, very motionless. So the next movement is not to explain harder. It is to let another unprepared mind meet the creature and watch where the creature—not the manual—fails to speak.